@pikamau5 I took about 20 photographs of the rock from different angles with my camera, the technique I used is almost identical to the Ethan Carter guys. They covered it pretty extensively here: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ I can share some of my source photos etc if you…
Nice scripts! I'll be checking out the VertMatch, UVMatch and BakeShifter the next chance I get. I don't know if you're looking for suggestions or requests but for vertMatch it would be great if it also made the vertex numbering (vertex index?) match also =D That way if you had identical meshes but they had different vert…
From what I know, I don't think you can return to lower subdivision levels. Dynamesh is really just the "Remesh all" button gussied up a little. You can't even "Reconstruct Subdiv" because the model will usually have triangles and, due to the way it builds the mesh surface it would be really ugly anyway. You could…
Thanks for the reply! The model looks fine with the normals applied, the normal map is compensating for this irregular smoothing. The smoothing irregularities are transfered to the normal map, and while the final model looks fine with them on, it feels messy to have a texture containing the waviness for what is essentailly…
The reason why you wouldn't use this as a low poly piece isn't because there are too many polygons; the poly count is fine really. The problem is that it doesn't show you know how to model. A good number of your edge loops aren't contributing to the silhouette so this needs to be optimized. While you obviously know how to…
This is such an interesting thread for me because I have almost exactly the same issue. The way I got around the whole not being motivated to work in the evenings was to get a Surface Pro. I find that on the way home on the train it allows me to work on stuff (when I can get a seat that is) and because I can work on it…
Yeah it is a little blue; I might crank the saturation down a bit. And teaandcigarettes, I will definitely fix those numbers; what I've done is bake the wings without the red color onto those UV islands, and then placed the red bake over it, so I can easily adjust opacity. I haven't done very much grime work on the wings,…
What Andrew and Artypi said, all day! A good concept artist knows what his modeler and animator are going to have to deal with once they start production. If you make overly elaborate concepts, your modeler is going to start sculpting away for hours (or days if it's a set/courier) only to realize there's no way they are…
I haven't gotten around to messing with Maya's UV editor, I have however worked a bit with Blender's UV system. What do you think makes it superior? Well, someday when I feel like I'm at a point where I can actually justify using Maya's fancy tools I'll definitely switch. Until then, being limited on the useful scripts is…
Okay, I've made a couple adjustments to the subObjectLevel scripts. One to fix the UnwrapUVW issue you brought up, and another to automatically switch to the Modifiy panel. About the selections not transfering over to other sub-object modes, I don't know what to say. It works both at home and on differenct computers here…