I think you're getting into too high poly too soon with the male model. Still have a lot of forms that need to be fixed and finished before moving to the next topo level. Its overall there, but s simple zremesh and retopo would help you get to the finish line with more ease and smooth it out overall
thanks for the feedback :D, ill lower the icons, i thought it would be an important feature to be able to share the work, as i want to increase my online presence :S at the minute im working on light the church and just improving in general, think iv got already got much better lighting using the grading feature.
here´s an example of normal map and handpainted diffuse I did for Freaky Creatures game http://hugobeyer.carbonmade.com/projects/2080563#3 check the next image in a way you can see the diffuse one with other handpainted textures, I also used crazybump after making these to create my nmaps. I hope it helps.
I once drank 12 pints of guiness in camden:) when I first started drinking back in the late 80's beer was only 89 p a pint I could go out , get pissed and have a kebab for around 10 quid I pay around 3 or 4 quid in london now
I stopped caring about texts long time ago. A song is something I listen to while doing something else and maybe sing along but I never ponder the meanings of those things they talk about. For some random reason I'd like to throw Powerman 5000's "Song About Nothing" in here...
Check small image right corner , just give a bit more room for the cheek bone and sliding inflation point of S curve lower .I guess you can call it a change more like a minor tweak .She look kind of squeezed inside so this could give her some more room to breath
I figured out a nice fix from some other forums if anyone is interested! All I had to do was bevel the horizontal edges of the cylinder, then use Toolbag 3's "Paint Skew" option to fix all of my normal maps. Its results are pretty good and it's quite a quick fix! Paint Skew Fixed
@OP: looking at the Blender s-shot the UV's differ at the seam. When that happen you'll always have some degree of discrepancy showing up. To fix you'll need to make sure the seam UV's are exactly the same - if you lay the head over the body island and notice a difference, that's the problem - adjust accordingly so they…
Unsure of the aesthetic you're aiming for, couldn't open the link on my phone but anyway here's a 80lvl breakdown via an ArtStation challenge piece that may if nothing else provide some direction as to overall workflow and/or asset generation:…
That first video looks preeetry cool! How does blender even know when you draw where to place the "3d brush?" is it in the front/back? WTF?! Blackmagic! Didn't worked for me on the first try https://dl.dropboxusercontent.com/s/kdeaaiqw1meot7q/9onhcIyrPC.mp4 maybe i just don know how to properly use it ;D