BTW, Killzone 2 hits E3 this year, for REAL this time. If there was any game that will wow you, that will be it. They cant afford it to be average looking, its gotta hit as close to that CGI trailer mark as possible. I have a feeling they can do it. Killzone 1 (Despite the LOD issues) looked fantastic for its time. So with…
Thanks Sa74n well slow times, but I was planning on doing more work on the old Brood and a low res version of superzombies face.. but theres a new cgchat comp that Askhat was made me aware of Its a head/bust sculpt so it should be quick and painless fun! weeeeeeeeeeee
Look at it this way, you're a game developer (or FX company) and you've got $120k/yr to hire new artists. You can hire two experienced artists for $60k/yr each, or one at $60k/yr and two college grads at $30k/yr, and you get the guy (or girl) with experience to watch over the other two. From a purely numbers point of veiw…
Hey I remember seeing this stuff some months back on cgtalk. Was impressed then, even more impressed now with the work that's been shown sense. You do appear to have a very capable and talented team on your hands going by the posted pieces, looking forward to seeing more :)
Don't forget to look at the PS1 controllers, since they should be compatible. I have a joystick for the PS1 that looks similar to this: http://i22.ebayimg.com/06/i/000/b9/ab/e846_1.JPG but it doesn't have rapid fire and it's a bit smaller. I couldn't find a picture of it online though :/ I also saw this on Ebay while…
It doesn't appear exposed. I am not surprised. Snaps I don't think have been modified since R1 or R2, before MAXScript or very early in its life. These 'black boxes' of code will probably never be exposed, but you can access them with UIAccessor... I am not an expert on that and you should probably head to CGTalk for that,…
hey, you're from cgtalk right? I remember that lizard guy. Welcome to polycount, we're more awesome than cgtalk here Both the models look pretty good to me btw. As far as good shoulder topology, just show us your wires and we'll critique them.