Well, after the anger of losing all my work it actually didn't take too long to get everything back into UDK, just happy my lights stayed in there. As i had to reimport i thought it would be a good time to sort out the scale of some of the objects, especially the buildings. The reflective floor gave me a bit of hassle to…
Hello again, well, it is not working as I hoped. :) a) I cannot see the invisible edges (see first screenshot). Pressing F3/F4 doesn't change that. Neither does pressing the turn button. I can turn them without seeing them. The cursor changes when I move over it, but it is not dashed, just invisible. (3dsmax 2012) b) If I…
If your aunt's dvd drive is SATA, then yes. If not (IDE), you would need to buy a cheap one for the new computer. And of course, you can use old HHDs (like SATA2) in any new PC with SATA3. Don't consider a ssd with such high price. If the samsung model is not on sale, there are another good choices like any ocz vector or…
That's probably something I should have made clearer in the article alright - I've added paragraph about it. Long thin triangles are actually bad for two reasons; being thin is bad for quad usage as I explained, but being long is also bad due to the rasterization patterns that GPUs use when processing geometry. Some good…
Hey, I love the reference material and always told myself I would have a go at doing this building myself one day. You've done a great job of it. The painted walls, however, don't quite capture the reference and I remembered something that might help! I watched a talk recently on how they managed to get really nice layered…
Zac I see you mentioning hard edges and uv seams here, if you're baking with a cage/averaged projection mesh (which you should!) your uvs and hard edges will have no effect on your projection. I think the issue on the front of the lens here could have been improved by removing that center vertex and replacing the triangle…
Unless I'm understanding your problem wrong, the Cut Faces Tool should be able to do what you're looking for. Instead of the Interactive option, use one of the directional cutting planes. These cutting planes, even though Maya gives them a particular directional orientation to start with, can be rotated to orient in any…
@Cint128: yup, just decals @Iciban and Walrus: yeah I'll try to add more lights and signs. I just need to be careful of not making the scene too overwhemling. @Kobalt Kiwii: There are some obvious challenges with rendering an environment using Marmoset Toolbag, particularly with the limitations of tools and features you…
If this loads correctly in Unreal but not Toolbag there may be some sort of bug. Please send me a .FBX file and I will log it in our bug system. Alembic (ABC) is an option if you can't manage to get this to work. Contrary to what Ryan states, ABC is generally less efficient because it uses vertex animation (which can be…
1. Unlike MentalRay,etc... xN does NOT subdivide automatically the LP mesh. You must pass it a bit subdivided to xN. 2. I suggest you to model your HP mesh using the LP as subdiv0 level. In that way you can use the MatchUV feature in xN and avoid to setup cages. 3. To avoid problems at edges, sure you setup well your…