thanks for the support ^_^ My mentor Nick Marks made a series of videos for unearthly challenge which can be found here http://cgartist.magnify.net/ watch all the ProfessorXXX videos some of the best around for going from zbrush to game res around oh and heres the link to his unearthly thread…
mr kite no belong to polycount, he belong to cgchat or gameartisans ... his drawing painting + model all awesome drollls *run for the shake of my life ...
I think for my first contribution I'll do an outline of how 3D content goes from app to screen, then elaborate on bits as they come. Probably better to keep it more general than just specific to one game. Professor420, yeah a game with no tools and no docs, that's how I got started. Great intro, when you have to figure it…
Read all this shit: http://www.neilblevins.com/cg_education/cg_education.htm Specifically this one: http://www.neilblevins.com/cg_education/metal_and_refs/metal_and_refs.htm After that, understand that different materials reflect light differently (looking at some photos or going outside is good for this).
It is mostly the shape of the interior, but it is also a bit too high and a bit to short horizontally. Concering the 5 sided (I even see a few 6 sided) polys... Well I am maybe a bit too extreme, but I try to avoid them where ever possible (and I usually prefer a tri and a quad over a pent). BUT there are modeling…
One of the reasons I bought this game was to drive various cars around the Nurburgring. But I'm a bit disappointed at how inacurate the track is. Some parts they got right... some they just totally missed and guessed at how the layout might have been. The rhythm of the track is off in many areas partly because of how…
We already have a cgi clone wars series and that live action show coming, I'm content enough to ignore speculation until we have an official announcement.
[ QUOTE ] It's all a shameless plug too. We're still looking for more awesome environment artists and/or texture artists (for world textures and props skins). Too many character fixed artists theses days... :/ [/ QUOTE ] Awesome everything but the texture work is ACE...wow ! You know it's wierd that you mention there are…
got HL2 for christmas. installed, decrytpted, updated in less than 2hrs on DIAL UP. now.. HL2DM and CSS are another story. stayed on 98 and 99% respectivly for 8hrs or so. they were taking turns downloading little bits at a time. had to tell it to not auto update either of them and then i had to manually start the game to…