Awesome, thanks for the quick critiques guys. I was little confused on what to do with the lighting, since in the concept, the sun appears to be much lower in some places than others. The shadow from the front rock structure is very harsh and the angle would make the sun pretty low, as well as the shadows in the middle of…
the problem you run into is that usually animation is closely tied to the game engine format used. therefore, the program used for animating forms the backbone of the pipeline in most cases and cannot be switched easily. transferring animation into their software usually means lot~s of trouble that is simply not worth it,…
Hey, it's good to be motivated. When I was a kid all I had was paper and pencil and a big idea...at least you are able to start your own wikki and start playing with the softwares and learning a bit about 3d. 3dbuzz.com has some pretty good tutorial videos you can download for free...I dunno if they have the ones you need…
Don't get a degree in Art. Art is 30% talent, 65% practice/hard work, and no more than 5% book learning. And with access to various programs is much more open these days, so you don't need to go to university to learn software. If you are going to go to school to get a degree to "fall back on," then get a more technical…
Have a few questions on this, oh and btw i played eve for a long time so its good to see those planets getting some love, absolutely great job, planets where one of first things i did in 3d and these ones are just sick. Anyways i understand that the texture on the left is basically spherically mapped to the first uv set of…
Mr. Bean, that's the actual texture size that it was painted on. The CS modding community is how I learned diffuse lighting, Pete and others were sort of my mentors. It was the first thing I learned and it helped me immensely when learning this fancy next gen stuff, as many of the skills transfer over. Sometimes with…
well starting to do the normal maps right now, these are mostly test on the different pieces Im breaking up so some are at low res and some high depending on the sizing of the map, I plan on making this one giant 2048 for the whole character and the weapons 1024's by themself (weapon+shield)I unfortanetly am running into…
OH GOD PLEASE NO NOT THIS AGAIN!!!!!! I can tell already you are an AI-San Diego student. Please for the love of god wipe this off the transfer drive at school. First of all it is Concretes ART TEST and if they didn't send it to you I don't think it is right that you have it or anyone else for that matter. Second you are…
Like Eric said, it could have been the exporter from Max or the transfer from ZBrush >>> Max >>> Deep UV that caused the vertex reorder. Another thing that could cause the changes in vert ID is when you export from ZBrush into Max, the .obj is an Editable Mesh. Converting to an Editable Poly changes the vertex number, so…
Hey Riki, I voted zbrush but I really don't think the focus should be on a particular package. Each package has it's own little quirks but it comes down to technique at the end which is transferable between the two as you well know. It would be interesting to see each package used to create the asset and then you are…