Let´s see, it´s good you also noticed its creepiness. Main reason for that is in my eyes the exaggerated face parts: The eyes/eyeballs are huge and standing wide apart, the ears are too low and from this view too much on the back. The line from the jaw follows the ears but it is too much to the back. Laughing/Smiling is…
Wait... since when can digital art not be fine art? Fine art is just art made for aesthetics/beauty rather than for a specific use. Seems to me that digital art can do that every bit as good as anything else... Though you're asking about traditional vs. digital I guess, just misworded the title and such. To me the only…
Thanks man! I generally just bake normals with default transfer maps in Maya, though I may be re-casting the snowmobile in Turtle with more hard edges for a better result when I bring it into source. Sometimes I use Max, depending on the engine it's for, or if I can get away with it something like xNormal works fine. I…
It depends on what your final model needs to be able to do really. If it's static such as set dressing, non-interactive. Go for whatever workflow gets you the best result, quickest, with an optimised final asset. Good topology has a place here too though, it's easy to maintain and if you're in a setting where you're…
Congrats on getting it done ! If anything, for future projects I would highly recommend tackling skeleton creation and skin weighting as early as possible, as opposed to keeping it for the very end. What I mean by that is that there is no reason to not take a couple hours to skinweight the early blockout model - it can be…
Ya maya would be fine. There are tons of free rigs out there if you just want to jump right into animating for max and maya. I went to school with a guy who is now an animator at Insomniac. He did a lot of 2d hand drawn animation, and transfered those skills to 3d. I recommend doing some 2d animation. Not only is it a lot…
the only reliable compatible data transfer in max throughout starting from as early as R 2.5 up to 2012 (R 14.0) is MaxScript. About everything you construct in max is stored and retrieved as arrays and variables that can be read, modified stored and recreated with maxscript. Should you be interested in this route I would…
Awesome, thanks for the quick critiques guys. I was little confused on what to do with the lighting, since in the concept, the sun appears to be much lower in some places than others. The shadow from the front rock structure is very harsh and the angle would make the sun pretty low, as well as the shadows in the middle of…
the problem you run into is that usually animation is closely tied to the game engine format used. therefore, the program used for animating forms the backbone of the pipeline in most cases and cannot be switched easily. transferring animation into their software usually means lot~s of trouble that is simply not worth it,…
Hey, it's good to be motivated. When I was a kid all I had was paper and pencil and a big idea...at least you are able to start your own wikki and start playing with the softwares and learning a bit about 3d. 3dbuzz.com has some pretty good tutorial videos you can download for free...I dunno if they have the ones you need…