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Re: Shading issue on flat surfaces?
Reply by
Neox
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Jan 2018
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Technical Talk
is this supposed to be your high or lowpoly? if the high, well it needs support loops. if its the low then a normalmap will fix these issues
6 results
Re: Retro Scifi Terminal concept art - feedback needed
Reply by
ajr2764
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Sep 2017
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3D Art Showcase & Critiques
Very nice model. Reviewed the wireframe. It seems you might have a couple excessive edge loops on the pipes.
Re: [UE4] Peak Gas Station
Reply by
Jaston3D
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Jul 2017
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3D Art Showcase & Critiques
Added some more edge loops to the hose and got a final bake in. Starting to lay in some base materials.
3 results
Re: How to deal with skinning on characters' shoulder?
Reply by
vempdance
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Jul 2017
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Technical Talk
That will cause a big stretch between raised loop and those which are more affected by the torso bones. Especially with textures.
Re: WarDevil. Amazing or what?
Reply by
jocose
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Oct 2009
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General Discussion
Not new but here is a vid in case your out of the loop: [ame]http://www.youtube.com/watch?v=6E1HGhv3X6E[/ame]
Re: prolow tools thread
Reply by
passerby
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Jul 2013
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Technical Talk
Your tool pops me a division by 0 error if i try and use it on a edge loop around a object.
Re: RT CASS Source
Reply by
fearian
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Feb 2009
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Technical Talk
Soo... is this turbosmooth without the need to have reinfoced edge loops all over the place? I am clueless :(
2 results
Re: Edge of Tomorrow
Reply by
Mstankow
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Jun 2014
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General Discussion
Great movie. Though if you compare time looping movies, it still has nothing on Run Lola Run.
Re: How can I improve the topology of these pants
Reply by
rollin
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Aug 2020
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Technical Talk
I would keep the horizontal loops mostly horizontal. Deformations will be better esp. if you have that mesh density
Re: Beefy Faun dude: WIP Character
Reply by
ralusek
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Sep 2009
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3D Art Showcase & Critiques
i love this. really nice pauldrons, and that mail does look great. are those actually looped polygons? x_x
2 results
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