Got back from seeing it, and I'm going to go ahead and give this one a recommendation. Though far from perfect, I found it quite an enjoyable experience. A think a large part of this was the character of Thor himself. He comes across as a muscle headed moron, but the more time you spend with him the more you start to see…
Your work looks great, but your site could use a lot of work. Having different categories is needlessly complex, especially since you don't have a huge body of work. If you had like 10 great pieces in each category, it would make sense to categorize them, but right now you're making people needlessly click on a bunch of…
how do you imagine the government should do that? The state monitoring all employment contracts (or even rental contracts for that matter)? An employment contract is between you and your employer. If it is breached either you, or the other party can take civil action. That's the same as with freelance contracts. The…
Mop, that is a cool idea. It reminds me of the Capcom vs. SNK fighting games where you get to select how many guys you want to fight on your team based on how strong they are. It would be cool if you could pick a stronger character that had a slower respawn time or some other meta-game balance. [ QUOTE ] This is Hideo…
--LATEST PROGRESS-- --ORIGINAL POST-- For quite some time now I wanted to make my own reinterpretation of the so well known 40k Space Marines. As much as I enjoy the stories and some illustrations of them I'm quite bugged by the impracticality of their design and frankly think they're quite outdated. But obviously there is…
Wingednosering: Well now it does! :D Nathdevlin: Layout - Good! 2D - Yes, I agree, I should make some new 2D art thats displays more of a finished product 3D - Good thing you pointed that out! My next project will be architectural and some more vegetation Thank you for your answer, I will send it too some companies with…
Yeah, now that you mention it, I can see how one could fail recognizing this as a weapon at first glance. The handle has been a big problem and I'm trying to redesign it to make it more recognizable as one and more ergonomic. Yeah, that was part of the original concept art so I just modeled it. I have tried to come up with…
Hey there Sati, glad to see your work here on Polycount. Loved your post up on Sketchfab. =) I'm going to give you some slight counter-advice to a few of the others here. I wouldn't put a whole lot of stock in absolutely needing wireframes for the thumbnail images. I think that's part of the appeal of your handpainted work…
Posting this here to not spam 999,999 peoples' emails. I know you're all working away nicely on your stuff, and you were interested in seeing some pictures using Marmoset IBL in Unity. Only complaints I have are the lack of interaction from realtime lights to the IBL components. I tried the "Hard Surface Shaders" and it…
Well the main points that are the smaller more linear levels that aren't helped by the loading zones. This was a problem in T3 as well. In TDP and TMA you had these huge sprawling levels that had multiple approach points. Another point is they seem to have lost a lot of the atmosphere, they removed the factions like the…