I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
I’m a freelance 3D artist specializing in: • Game-ready 3D assets (characters, props, environments, modular kits) • Stylized & semi-realistic workflows • Game mod development (including but not limited to Hytale / Minecraft-style environments & systems) • Live2D model creation & rigging I focus on clean topology, optimized…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Wow that's a great tool! Like a nice interface for your folders. I don't have much of a texture library outside HDRIs, but if this would let me keep my brushes, materials, etc. for substance painter/designer and zBrush that would be a great quality of life improvement :D
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
I work in an architecture firm doing the viz work, and I had to have a masters degree to be even considered. However, this is a very very large world wide firm so the old boy architectural network dictated the degree requirements. I also had to be LEED certified along with a member of ASAI (American Society of…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…