First of, if you want to see this post minus all the text, node screenshots and with marmoset viewer for the 3d model you can click here to visit my post on ArtStation. [Introduction] Hello my name is Luc Zeegers, I am a hobbyist 3d designer & texture artist (I mean i just started but due to a lack of a better terms i'll…
What about something more organic or non-hardsurface in nature ? How does that work with the painting material things ? Like, painting armors in steel, but the trim parts in gold. Is there like, I dunno, matching materials to color ID ? Or how to make a specific blood stain.... say; hand symbol blood stain on leather…
super cool, spawning things along splines that you can quickly edit is an insane time saver. the roads in watchdogs 2 used a similar setup where all the sidewalk props, decals, walls etc were spawned along the spline using ranges, so if the road moved, everything updated cleanly. a great example of working smarter not…
The thing that I would adjust is the glow on the stained glass windows. Stained glass windows with that much light threw them really pop, regardless of how destroyed and dingy the interior is going to be. Right now your windows are really not punching it enough for how elaborate they are almost looking extremely dirty. I…
Hm, you're right, that bullet problem is confusing. Though is it just me or does the rocket lack any deflector code? I'd try to fix those myself but overwriting the EvaWeap and EvaEngine packages with new ones saved out by UED results in human players spawning without battery charge and no weapons except the UT sniper…
Don't use pawn. Extend the class from actor, and set it to receive input from player 0. Also set the game mode to not spawn a character or pawn. Then if you spawn or place two of your new paddle actors, both of them will react to the button presses properly.
Yeah I just tested it in XP it's fine so yes it's a Vista/Sevenz thing. Maaaaan whenever you will switch (if you ever do!!) be prepared for a lot of little things like that hehe. Especially in Explorer (doesn't remember view settings, doesnt remember categories like Date Modified and such, a pain to stri pdown visually,…
So its been a while since my last update, I decided to move onto the Ultimate attack and will go back to my walk cycle at a later date. Right now I've just posed and timed my animation there's still plenty to be done but I had a lot of fun getting the spinning ball version of this character going and I think it adds a lot…
Update on what is happening in this corner of the forums: The importer is still buggy but I was finally able to get some previewer shots on a Void weapon Robobobo and I have been working on: I've also been working on some ward concepts by the lovely beetrootChan: spawn idle idle rare death spawn idle idle rare death Hit me…
I'm trying to figure out how to generate a base set of hair cards in zbrush using fiber mesh but i can't figure out how to stop the generator from spawning the cards in this cross pattern. I'l like the cards to spawn facing the general direction of the hair growth i want. Anyone know how to change this? Thanks a lot. :)