Ok thanks for the tips guys. Ya I figured employers look at tons of 'folios so I wanted to made the colour scheme and look a bit more memorable to stand out but I guess it didn't work out well. I'll remake the site with a more toned-down neutral theme. I'll also make the thumbnails mowe clear and larger and also show only…
Ah, so you chose Imgur. I think it'll serve you well. Anyways, about your pieces... it looks really good. Of course, I think you would get more valuable feedback if you would show us the wireframes and the texture maps. Also, I would suggest that you never use a black background to showcase your pieces. Neutral grey should…
You know, I was actually considering doing something like that myself, including elements on Shadow Man in this stage. Having pools of magma or hot stuff flowing around. At the very least I'm gonna do some red / yellow lighting from below as though there was a pool of magma. As for the foreground, I'm thinking something…
usagi:Yeah he's supposed to be inuit eskimo. But he sort of came out black huh? Could also be the fact that max is doing a weird "fisheye" camera effect in the render, anyone know how to turn that off? The face is in a neutral positon, I plan on doing some facial animation with him. Thanks for the crit. snemmy : yeah I…
Pros: I like that you're presenting against grey now. This allows your artwork to stand, literally, against a neutral background. The nav menu is pretty cute, but a tiny hair tough to read. Cons: Why are you showing catagories in your nav bar if you are going to display all catagories simultaneously on the right? Seems…
Here's a few animations I've done all keyed... Crits and suggestions welcome. These are all hand keyed, we animated on a post last semester it was a little more dificult animating it from a neutral position on a moving post. But I don't think it was too bad for my first attempts.…
One thing before you start sculpting. The position of your arms is kinda off. T-rexes have their shoulder blades on their chest. This causes the arms to grow straight from the front of the T-rex. Your arms appear to coming more from the sides then from the front. Also the clamping neutral position of the arms is…
Block a generic shape, when it feels right (don't forget to look at it from many point of view, a neutral field of view, look at it with some distance etc. Then move onto blocking more individual elements, repeat. etc. build it step by step What are we talking about? Architecture? handheld prop? I always have human…
I've used this workflow a bunch too, that's kinda strange. Could be the way it's being rendered in blenders viewport? How's it look in an engine, or marmoset? As a side note, you also wanna make sure that the strips uv's have no fall off/gradient on the edges of them, just so they can blend onto other planar surfaces more…
I like the mechanical design of the legs but I gotta say the overall asthetic isn't that great. They look pointy and evil looking but the simplicity of the chassis and lens make it look neutral. Maybe rather than having such an intricate lower leg shape, go for something that is purely function. I'm guessing this is for…