As animal of this planet I want to run around naked but some people have forced me into clothes without my consent good points hawken, allthough the thought of a chip under the skin as ID is discomforting esspecially if people have a choice or only certain people need to have it, welcome to segregation. In the EU you need…
Any models we use would always hold the copyright and trademark of Id. We're a fan-base group that is making a non-profit film. We just don't believe in asking anyone with the talents seen on Polycount to donate their modelling talents for free. Compensation for hours put into our fan-project is strictly a decent offer and…
Just wanted to do a small update on the game. There are new game builds that can be downloaded, so you can try things out for yourself, but the sun and a preliminary moon are in the game now with controls for the latitude, length of day, and the rotation of the game’s compass. I did a recording of the changes below,…
- In the Texture shelf, right click on the ID mask and click reload (if not found you will be prompted to relocate), - Then inthe TextureSet tab, remove the current ID mask (X button) then point to your newly reloaded texture source. It will then reload it for all color selection masks, and your whole layer stack will be…
wooaahh ok, I commented all the "unecessary stuff" meaning I only had the setvertexweight line and as I predicted it didnt work correctly however the replacevertexweight worked fine. I'm damn sure I tested this command tho yesterday without any probing results. strange, I guess I was either too tired or I fucked up…
How my god i just took a look at your final video this is freaking awseome. We will be finally able to create uvs shell with a pixel size :thumbup: throwing uv1 into a big texture atlas will be much easier. But just a question if we are using a multi sub object material and want to pass into the uv editor from ID 1 using a…
Never seen a barrel weathered quite like that. This kind of rust seems to form a pretty even coat or be localized along the top and on the extruding edges. Some decent ref: http://www.flickr.com/photo_zoom.gne?id=519578356&size=l http://www.flickr.com/photo_zoom.gne?id=483508603&size=l…
some honest feedback: of that, id say the 'best' work would be the cars/bikes/automobile models. the character stuff is ok, but your strengths atm really seem to reside in vehicles (except 29), and env props. i wouldnt really rate the textures in there as being 'best,' imo, but the models are great. if you showcase the…
There is a huge requirement here at id Jeremy in hipoly which is a difficult subject to do if you are in a company that doesn't do it ( took me a long time from ensemble to id, due to that ), and sorry to hear of your misfortune. I have recently gotten 5 of my students into id as stampers and beginning art interns but…
Hey everyone, just wanted to let you know of a little side thing I will be doing with the awesome talents of TAD ( www.theartdepartment.org ) I will be teaching a 3d course on modeling for games, and zbrush creation of characters. Along with taking tons of classes myself from some of the insane teachers Jason Manley has…