my honest suggestion would be to give this a good watch : http://www.thegnomonworkshop.com/store/product/419/Sculpting-Comic-Book-Style-with-John-Brown http://www.thegnomonworkshop.com/store/product/756/Sculpting-Expression-and-Fantasy-Characters-with-John-Brown Unlike many CG dvds, this focus a lot on the artistic side of…
Thank you guys! Sorry I really was not sure where to put it, sorry for the trouble!. After I uploaded the Puzzle matte Tutorial a lot of people asked me for the way to make the clown pass with redshift, as this is not a native pass and the custom AOV are not there yet ( the dev team says that is almost here ) I decided to…
Maybe it would be better with less crowd and less bugs? I love the level of detail in this game, but crowd bugs popping so often kills immersion. I wonder how many ppl playing this game cares about how hard it was to make it. They want smooth unbugged gameplay. That's why I think it's better to make some compromise and…
I just played through both levels of the demo. Lots of nice, visceral combat, excellent animation, VERY good sound (I especially liked the audible indication that your ammo is running low), and shooty-choppy-gory-splattery action. I hope there's a little more variation in environments than the brown-on-brown that's in the…
Another week has flown by, and because there's so much going on, we thought you might like this little digest of all the nuggets of goodness that have been popping up lately. Marine has diligently dug up a bunch of awesome stuff, but I'm passing it off as my own here because we don't trust him with power or responsibility…
Ok. I'm not expert at web design, but what I don't like: It's to dark. I don't know why but this brown color just don't fit. Jagged edges do not look good. Red font as logo and links is not good with brown. It's hard to spot. Also shadow cloud be more subtele. Personaly for portfolio I'd rather made something very…
Looking at the welds and wood-patterns, I imagine he sculpted these and used Noisemaker (or Mudbox's equivalent) to generate the rest of the surface texture. This wasn't done just for the highpoly renders, but he would've baked it down to the normalmap as well. If you're referring to the brown staining however, that might…
My version of The Joy, before the events of Metal Gear Solid 3. This was fun to build, adding and getting lost in details no one will notice but I wouldnt have it any other way. Everything made by me, even went full tilt and made fully modeled and mechanically functional Browning HP Pistol and Swedish K SMG, because why…
Really cool stuff, but I'm going to have to agree with Earthquake's and others' comments about excessive detail. Detail for detail's sake is not necessarily a good thing. In fact, extraneous detail can distract the viewer from the elements that are actually important. It just ends up looking like white noise, and none of…
Scene 08 - The Queen of the Realm Here, all the attention is for the new iClone G6 character. I used Heidi, the female character that come with iClone6 as it's far more realistic than the previous G5 characters, specially the hair that moves automatically with the breeze. At this moment we can't create clothes or change…