Hi, little WIP on outfits :) I'm making only these two since others shares more or less the same visual language and features The workflow was fairly simple : start from low poly+creases with dynamic subdiv on. Apply subdivs only if manual sculpt is necessary to bring details (mostly on cloth wrinkles). Then for lowpoly I…
Hello everyone! I'm doing a full 3D character for a final project for the university, and I would like to share some of the work in progress. I spend the most part of my time doing environment art, so I'm not used to sculpt anatomy as you will se here... For this project I decided to take for my reference a concept of the…
The thing that will really make the difference here is reference! I can't stress this enough. :) If you are interested in clothing design, you need to build a library in your head of design elements and pattern shapes. The way to build this library is to study lots and lots of actual clothing and gear! The best way to do…
Hi all! So I have a highpoly character that I need to pose because the client want it in this way. I made the character in T post because I wanted to use symmetry on it to make the progress easier when I'm sculpting it. Now the character is done, then I made cloths on it in Max again, and I need to make the pose, then go…
Hey guys. I'm working on this Ogre from Id soft's 1996 First person shooter, Quake. My goal was to bring to life the Ogre, and give him a HD look. I wanted to push everything that is cool, and adjust everything that aged with newer technology. In this image you can see that I've sculpted the body and painted over the top;…
The wrinkles on the clothing look amazing. How have you done the clothing? Marvelous? Zbrush cloth? Eager to see how you'll do the hair too. Are you thinking of using cards?
i would look into marvelous designer for all the cloth. the days of hand sculpting cloth are limited. simple clothing like that could be done in lass than 30mins in MD.
so question about cloth and rigging/skinning in general, what would be the proper way to do cloth? because in games like dark souls/bloodborne, the cloth moves freely. Just curious how that works.
This is looking awesome I love the proportions in the face. That nose has a lot of character! Your lighting is good and showcases the model well. I think it may have been mentioned above but in general I think this could use more fraying/weathering. The fabrics all look very new. The texturing in the face is beautiful, but…