Hmm... there's a bunch of stuff it could be; mesh history and skin weights not being normalized are the first 2 things that come to mind. But honestly this is such a specific thing i cant really say for sure without looking through the file. I would look there first and if not try to save off the skin data with a tool like…
thanks guys! ssochicken they are the same textures just shown in marmoset, m not sure what you mean, but i think you're talking about the black grip thing? its a grip to hold while switching out the canister :P poor heavy reload time! ajr thank you! the tri count is from 5-6k on both thanks boyluya, the textures are deff.…
[ QUOTE ] but after 15 mins of playing i am starting to feel like i have played the whole game. Do i get to do anything new? or is it just hide behind a wall and shoot.. move a little more and shoot, all the bad guys die and i reload my weapons? i hope not, would be a shame. [/ QUOTE ] I'm wondering the same thing, I'm…
yeah just to clarify i had a lot of fun watching it, the same kind of fun you get from watching wo retarded kids fight over a candy bar. i can watch a movie and enjoy it, without forcing myself to think that because i enjoyed it, it must have been good. the movie was terrible, i most likely will never see it again. but i…
Looks good! There is something weird about it still... It feels almost like the characters' center of mass is slightly off balance if you see what I mean. I kindof gives me that strange feeling I also have with the ragdoll sequences in recent CG movies like Spiderman, Harry Potter and most obviously Matrix Reloaded and…
I just use a shelf set up with my buttons all on it, a reload textures script, a PSD path exporter script, a bone counter script and thats it. I don't like to customize too much because I am switching computers often. I don't reccomend using MJ Poly Tools. Seems it creates a lot of nodes that don't get connected to…
Eurocom, the developers of GoldenEye Reloaded, Disney Universe & Dead Space Extraction have an in-house contract position available for: UI / HUD Artist at our game development studio in Derby, UK. We are looking for an artist with graphic design experience to develop console HUD and UI designs for our titles. We are…
Hi guys! I created an addon that will reduce PBR material creating time to ONE second. Basicaly it makes materials for you. Just choose the directory with textures you want to use, click one button and you are done. No more repetitive joining nodes and choosing textures manually. It also provides a button to reload all…
Thank you all for your replies, sorry for the delay on my end. I reached out to some other creators for the game and it turns out that the normal maps will always look messed up, like the photos above, until you publish your skin to the Steam Workshop and then reload it in game. Something weird pertaining to Rust skins I…
This is what we do as well. It's a bit of a pain, since I don't believe this setup allows for the refreshing of sbsars. If I update an already existing material, artists have to reload the program to get that change. Am I correct, since the refresh option is only limited to an asset that was imported to their respective…