oh... The script I've been using all along wasn't mop's script at all o.O Just tested mops old script and now I see what you mean that it takes ages to calculate... in fact it looks like my max is going crazy in mem usage as a result of using mops old script so I had to alt f4 it :/ Tried the new mop script as well, also…
Ok that sucked... But found this here http://forums.cgsociety.org/showpost.php?p=6629471&postcount=9 It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window. To work do this: - Click on the viewport you would like to clone and make sure you have your full object in view -…
But that's the problem, I really am not seeing AAA folio's of the quality that is stressed here correlating to the sort of people actually hired or the work actually being done in the studios. Like sure in some of the more specialized studios clearly they need that level of talent, but its not the only consideration. Like…
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…
as i am not a solo freelancer anymore this is a bit more complicated on the how it is now part but back in 2007 when i switched to freelance, my old company was shut down. I could have taken a full time job in any local games studio, but i knew i will be crunhing again it will take again another 5+ years before the game i…
Heh, reminds me of trying really hard to explain to a client that bright vivid orange will not look like bright vivid orange when placed directly next to the specifically requested bright vivid yellow and bright vivid red because colors are relative and local in actual perception. Needless to say they requested it to be…
The method of Halfway to Black is more a principle of how much light will bounce off of a local color. Less contrast in darker local color. In my opinion it is somewhat of an oversimplification. A fine process to get a baseline rendering, but doesn't account for material properties, bounced light, etc. That said, simple is…
I'm not sure if you're looking to collapse the history stack which is a modifier stack in max not really a history because you can move the modifiers up and down. But to do that you right click the list and pick Collapse To or Collapse All. If you're looking to clear the transform and scale data you go to the hierarchy tab…
You can't really make this looking decent without making it "too complex". There are several ways to generate very complex splines automatically but you would need like a 20x bigger script. The very first thing that you could do is to reduce the thickness of the spline mesh as it gets closer to the end. Linearly reducing…