@SynShenron Thank you, but there are a lot of errors aha when I'm looking right now. For blocking I'm using spheres Zremeshed before, and smooth them using Deformation / Smooth and Relax tools + Inflate if needed. Then put everything on the right places following general volume of main muscules that are visible. For…
I took the lookdev class and it was not worth it. It is around $600 for one class, which is absurd. You can get all basic info on these programs and practices for $45 at Digital Tutors or Gnomon DVD's. Anything technically advanced can be learned at FHPHD for 1/3 of the cost. You get THREE classes for $500 rather than just…
Make sure you have a driver loaded for it, well more of just an .inf file for the device manager so Windows knows what it is. See if there are any utils to make it go into a standard (non-wide) mode.
I would like to achieve photorealism, yet I am quite unsure what I am missing and what I can adjust/change/add etc.. Made in UE5 More info can be provided if asked but generally speaking all that I am trying to achieve here is photorealism in areas such as light, tones and general composition.
Good luck with that. I had to supply a sales tax number before I got paid. Maybe an idea to register yourself for that purpose if you plan to make money with this on a regular basis. I know there is a lot of info on the CGT site. Perhaps that will help. I'm sure someone will drop by with better info.
Sorry for the double post but I thought I should mention that I opened up the .ma in a text editor to check for the #QNAN and #INF issue and didn't fine any instances of either, so that doesn't seem to be the problem...
Hey! yeah, I've been scouring the internet for whatever info i could find on the 300 series, it seems i was way misinformed when i made my post. Too much Nvidia Vs ATI arguments to sift through for proper info. I have to admit that Nvidia is definitely the more stable between the two when it comes to Maya's viewport. I…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
If you are using the Biped character rig, then yes. There is an easy way to link both hands to one weapon Select the hand(that you'd like to attach to the weapon) on the biped. Then goto the> Motion panel> Key Info rollout Under IK -> click the white arrow and select the object you want the hand to follow. Then, Set either…