There is a trial going on for Global Agenda through Steam, haven't tried it yet so a friend persuaded me in. They seem to enjoy it. http://www.globalagendagame.com/gafriend/
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
Yeah, the 360 render is not up to offline quality. It looks like a simple 1-bounce global illum render, done as a cubemap. This is fairly easy to make, there should be some related libraries on GitHub or similar to start with.