Hi, Paul The Bonus Games Tools are available from the AREA website at Autodesk.Com, must be registered on the site to download them : - http://area.autodesk.com/index.php/downloads_plugins/plugin_detail/bonus_tools_for_maya_2008_win32/ Heavily recommend them, there's a a bunch of very useful tools within the package. To…
Hey! I'm Idris, a UI/UX Designer with over five years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person ! I've spent a lot of time in the gaming world, pouring my passion into different projects. What…
(sorry to re-bump an old post, but I thought it would be the best place to ask this question and help others in the future who stumble upon this thread) I'm a recent max user and long-time Maya user like all of you. I've checked the: Customize -> Prefences -> Interaction Mode Tab recently, which can be found in 3DS Max…
1d textures can be used to store more complex calculations. Although this is less true today with powerful hardware. But think about any mathematical function that takes a single scalar value as input. Of course the result (unless float textures used) wouldnt be as precise, but especially in older card generations it was…
So I've been distracted from what's important (art) during the holiday season and am back with a fury to learn more, and improve. Whenever I start up again I hit a wall. I'm currently having a problem with Zbrush that I can't seen to find the answer to. I'm making a simple Axe in 3DS max and am doing the highpoly in Zbrush…
Hmmm nothing I know.... Basically the FBXExport function is a entire mel function. We can't use it like : file -f -typ "FBXExport" -es "c:/aaa.fbx" Maya doesn't understand it. only "FBX" works. Here are all the Mel function for the FBX exporter : * FBXExport -f [filename] * FBXExportAnimationOnly -v [true|false] *…
Thought these were cool: https://www.youtube.com/@AlphaBetaGamer/videos (what people put their time into making) swell for game designers+ https://www.youtube.com/@jamesbruton/videos (some idea of designings and the functionality that goes into making it work for "us") swell for vehicle artists
miauu's Drag&Drop Pro makes file handling in 3ds Max faster and smarter by adding intelligent drag-and-drop functionality for assets, proxies, and materials. What can it do when you drop files from Windows Explorer into 3ds Max? * Automatically relink all missing textures on file drop. * Instantly open dropped proxy files…
Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
The real beauty of it is you get tenfold the functionality for a fraction of the key memorization. Not to mention chances are a typical Maya user can still pick it up without noticing something is different. Max is unfortunately a different story for the exact reasons you mentioned. Changing the hotkeys is one of the first…