The Unlit Shaders don´t support shadows. They are called unlit because they don´t react to any lightning. https://gist.github.com/pigeon6/4237385 This shader at least allows unlit objects to cast shadows. I haven´t tested, if it allows them to recieve shadows.
I turned off the ceiling light and trying it more with desk lamps which I need to model. The lighting can't be for the benefit of 1 camera angle as the menu will include the whole room. This is the kind of look I am after…
Nice progress on the environment! The paintover looks very interresting. Only the roof in the foreground looks very unfinished, especially the sharktooth ending of it looks strange. Doesn't it usually break of in a fairly straight line at the supportbeams? (might be wrong, im not really an environmental guy) Some refs i…
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Good job so far, man. Looks really good. To get the normal map for the leaf billboards to work correctly, you have to bake them a certain way. If you use this tutorial for max, it should turn out better. http://www.armaholic.com/forums.php?m=posts&p=42206 If you use Maya, a render layer with the Normal preset can look…
Back with a walk cycle for him, been a bit quiet but while I search for more work but progress is progress. As always feedback is appreciated! https://syncsketch.com/sketch/202f404e2f98/#425244
Found this today, 4000 pages worth of photos from the Mid Century. It's on a Car enthusiasts forum but the photos contain a lot of non car related stuff too. http://www.jalopyjournal.com/forum/threads/vintage-shots-from-days-gone-by.428585/
Yea that's why i was asking what it was for. I didnt see any place for health or weapons or any kind of game play info. The whole thing just looks kinda generic to me. There are some cool things you could do with those radar screens (instead of those old school looking radars). Using references will go a long way.…