I want to get some really realistic facial rigging going (eventually), but I was wondering if anyone knew how to achieve wrinkle maps for animated facial expressions in marmoset?
here is the concept that I want to make its a war mallet i'm gonna add a metal end for the handle (maybe in between) just to jazz the handle a little i'll also be adding some scratches and stuff i got my base highpoly, i'll take it into zbrush in a minute
More want! Looks like Ballistic is giving God of War the awesomeness of an art book treatment. [ame]http://www.amazon.com/Art-God-War-III-Game/dp/1921002727/ref=tmm_pap_title_0[/ame]
https://www.assetstore.unity3d.com/en/#!/content/100937 Largest pack i created so far. Containing 11 unique, stylized, high quality, low poly characters representing real life and historical politicians.