This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…
So. I started the last riot contest back in 2014 just as I started learning about 3d... I hope I'll get to see that I've improved in the last 3 years! :) Now just got to find time after work :) Last time I started on Mythic Cassio.... I still have the mythic theme in my thoughts, but this time I have chosen to do Syndra,…
3D Character Artist, 3D Generalist Professional 3D Artist offering high-quality modeling services. With experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Artstation: https://www.artstation.com/joetopia…
Become a Job Fair Exhibitor at SIGGRAPH 2013! Take your place among the leading companies in the computer graphics industry. http://www.creativeheads.net/siggraphLanding_nx.aspx The Job Fair is absolutely the best place at SIGGRAPH 2013 for Employers to recruit top talent in the creative industries and for Job Seekers to…
tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
Hey Guys, Think I will give this one a go. My goal is to finish :) As I have only got as far as modeling and UVing in the last couple challenges I took part in. This one looks really fun though, so I couldn't pass it up! Spent a couple of hours blocking out and it took a long time to get the perspective right-ish. And from…
Malcom, make sure your artist uses the supplied maya plugins if they aren't force triangulating the meshes. Maya handles normals related to triangulation differently than other tools. Basically, a quad can have different normals depending on which direction it is triangulated. However, in maya there is a third possible…
I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
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