Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
The best way to determine if your edges are smooth enough is to do a test bake at the lowest texture resolution you plan to use. The pixels of the final normal map are finite, so you have to make sure that what you have is enough to produce smooth transitions on the normal map. That and zooming out, see what the smoothing…
Any constructive criticism welcome, (mainly the anatomy!). I plan to improve the ribcage/oblique area and the musculature on the left (raised) forearm. Once the body is complete I intend to smooth it with claypolish then create the spider symbol. Reference:
@pior Thanks for the pointers. I never noticed that area on the upperside of the chest area. That's another thing to bear in mind for next time - avoid deep sharp valleys. Though I thought with things like that, it just means they need their own UV island and smoothing group? Especially if it's a 90 degree angle? Would…
Stop using any smoothing on your characters. The only time you ever need to smooth like that is for sculpting in zbrush, not for this. Anything hard surface you can mesh smooth but not the characters body at all. if your low poly does not smooth well, then its your fault and you can't try and cover it up with smoothing.
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Oh shit, whaaaat? Thanks man, I'll definitely check that out! EDIT : Where do I send all of my money? This works! Sure, it's just a thin wrapper over the existing smoothing group API in Modo but that's enough. This is enough of a UI that I can live with it. The only things missing are: 1) Automatically assign smoothing…
all the motion is good. but the girl at end. that one is unique. you seem to realize 3d motion is not always supposed to be smooth. smooth motion in 3d really is not an accomplishment. just the computer doing math. in 2d smooth is an accomplishment. since 2d is naturally rough. 3d is smooth but lifeless. stay away from too…
As stated, if you have corners / edges that are 90 degrees to each other, you must have separate smoothing groups or you will have smoothing errors. What you really want to achieve in an ideal situation, is a separate smoothing group at your hard edges, AS WELL AS where your UV splits are. This will make for a beautifully…