I just turned 20 and I am already playing way less than when I did at 18 or 19... I still play games and enjoy them but not as much as I used to. I guess when you are older your priorities change :P
https://www.dropbox.com/s/3lk01p2p68c1nqn/2019-03-27%2018-32-18.mp4?dl=0 here is the abc file ........ please check ..... https://www.dropbox.com/s/rvrev9lzzniczq4/ss.ABC?dl=0 Please let me know how to export this file & it works in marmoset as it is .........
Earthquake: Thanks for the tutorial site. Always good to see how others do textures. I'm self taught so I'm not familiar with established techniques. Keg: Love the gif. Be cool to see one for a pistol with an unexposed hammer (i.e. glock, the grach above, or a gsh-18).
I've logged quite a bit of time in CoH2 and part of the charm for me is the historical accuracy of the locations, units and vehicles. With that in mind I'll be overhauling the existing textures with camouflage patterns, logical and accurate wear/rust, and adding in smaller details where applicable. 15 skins in 18 days is…
Hello! I am a concept artist available for new commisions. My favourite genre is sci-fi, but will happily work on pretty much everything. My rate is $18/hr but setting a flat rate is preffered. Will render an invoice. http://jacekkuna.tumblr.com/ Shoot me a message at jacek.kuna.pl@gmail.com if you're interested. Cheers!
I hate all you american, damn you all, damn you to hell... for your early access... we have to wait until 18:00 cest before we can get it here. Then again, still at work, so I guess it would fit perfectly. ;)
Thanks, Yea I have been thinking about doing the low poly but as of right now I have only done one normal bake before so I am a bit iffy on it. Oh forgot to mention time table on this high poly was around 18 hours.
Think im ready to call it a day on this one, the comp finishes today and I ive seen so much of Arnie that if I see anymore I'll probably never watch T2 again.: [ame=" https://www.youtube.com/watch?v=PwKlQNn0YB4&fmt=18"]Youtube turntable[/ame]
Hey guys, thankds for the comment @ysalex, haha yeah ''alice'' I think that one will stick for a bit it's currently 18 k triangles but it might change because I the polycount in the hair might change I lot once I got an alpha and actually make it work etc.
I just start with a multiple of 6 ( 12, 18, 24, etc) and use this method to form the circle into a hex: http://i.imgur.com/VNSu2AO.gif The more sides you have, the more scaling you have to do and fiddle with it. Idk about all this math Odd_enough is talking about. :D