Dern. Was on top of the largest roof in the industrial area in Cherno. Heard someone come up so I came around a tank and one shot him with my lee enfield. After a few minutes I went out and ate his beans, and shortly after I got pistoled while examining his loot. I guess I didn't wait long enough to see if he had a friend…
Rolling back to Version 1.2 gave me the export and calibration settings. @David1983 It then created the roughness map if you use the UE4 export calibration. You don´t need to do it manually. It looks nearly the same as in the 3DO Viewer. It created me this @ DDO support The Unreal Engine 4 Plugin (cross app mode) seems not…
Atangeo Balancer 1.2 is out! and now comes with selective density control. Now you can control face densities for selective reduction rate of different groups/meshes/sub-meshes. For example, you can set density of 5 to the head group of your model, to increase the density of the head vertices roughly 5 times. Balancer also…
IRC fun fact 178: You are more likely to recieve a response to your question if you just ask it instead of asking to ask a question! *vistor1284719284789 joins #md. <visitor1284719284789> can someone help me? <#md> no because we don't know what your problem is!!! *** [4:30] the is lull in in the conversation. [4:31]…
[ QUOTE ] The alien spaceship models are a decent polycount but the ones for the villa are insanely high. 1472 for a vase and 11372(!!!) for a simple stool(!!) are just outrageously high. [/ QUOTE ] Have to agree with Hawken here Yes the vase looks good but there is no reason for it to have a polycount like that.And you…
Thanks a bunch Spark and $inz For the door, if I have a chance to go back to this project sometime in the future it is definitely something I'll take a look at, since a few people have mentioned it now. Anyway, I'm not sure if it's considered a sin to link to a rival message board here... but... I posted a full-size…
A really nice job however what caught my eye, aside from the low poly running gear was the main armament mantel. I'm not sure whether this is a personal design choice? I'm only curious because from research there seems to be a protective (debris) canvas shroud between the turret trunnion mount and mantlet covering a void…
Hey wake thanks for the awesome feedback noticed you been help out on other threads which is nice to see. I need to get more involved elsewhere in the forum. I took on board about what u said with him being rather boring and tried to do some zbrush/photoshop variations. Hope this is a bit more interesting. Love to hear…
miauu's Script Pack ver. 1.6 is available. Changelog: Clone Between is updated to version 1.2. Now you can see the distance between the clones and the distance between the master nodes(total distance) - idea by Marcus Erich Waldmann. You can set the distance between the clones with accuracy. Distance works with objects,…
Weapon finish has been updated, now with more overall contrast and improved alpha channel. Also I discovered a thing about levels of the alpha for anodized multicolor (didn't tested other styles yet) style. Range for specular level actually goes all the way to 160, not 127 as guide on counter strike blog mentioned. Values…