Just throwing this up here.. http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111 Pach breaks down how much a developer generally gets from that $60.
estimated_time_spent*desired_hourly_rate*padding_for_revisions = per_asset_price. Estimate how long it will take you. Figure out what your desired hourly rate is. Multiply that by 1.5 or so to pad for the inevitable revisions.
http://xbox360.ign.com/articles/113/1134855p1.html Rumor from IGN is that it could be sold, not necessarily shut down. I hope everything for anyone over there works out.
This is your number 1 issue. Sculpting with a mouse is a nightmare. Not advised. I did it for many months back in the Zbrush 1.5 days......I'm shuddering now just thinking about it....
Not sure which is looking better? the top one has a roughness of 0.4 where the bottom has roughness values of 1.5 for the grey and 2.5 for the blue. What are you thoughts guys?
The loops on the jaw should be open about 1.5 inches and the cheeks puckered slightly. I did a paintover to help you. http://img411.imageshack.us/img411/8879/philtonpaintovervv2.jpg
Hi Ramrok, Thank you for this report. Just to confirm it hasn't already been fixed, have you tried the very latest 1.5? http://quixel.se/suite/Quixel_SUITE_1.5.zip Thanks again, - Teddy