I know, me and my teacher discussed this, it's geometrically weird. I don't have any refs, I just figured it would look cool. I guess in real life, a part like this would initially be two parts welded together or something. I'm making it for my scifi weapon, it's supposed to be the top part of coil/side gas canister or…
It depends on why you want to unwrap the high poly Bogacki. In film for example, they tend to unwrap high poly organic models because they are dealing with resolutions where texture stretching are more noticeable. However, when it comes to technical models, things like guns etc, the texturing is handled differently.…
Start with the basic shapes and match the segment count so the little tubes match each other and the big tube matches the intersection with the little tubes. The horizontal end of the intersection should land between the cylinder's vertical segments and not on them. You can use less geometry and rely on the subdivision to…
Hi there hoping I can get a solid answer or a good push int he right direction of how to solve this. Basically i'm struggling to figure out the best way of tackling how to Model and texture type of curly/afro type Hairstyle to current Gen standards. Preferably something with a workable within UE4 and it's material editor…
himadri_sm: Someone on polycount will likely have a better way, but here is what I would do: The brown piece itself would obviously be a floater. I would make a cylinder (with a lot of sides), scale the one face down like in the picture.(this would be the major round part) Then make a smaller cylinder and attach it (this…
"Not getting good results no matter where I add supporting geo" would probably be a good idea to post your best try and then show where it's pinching/not doing what you hoped to. Only thing I can really say atm is that you probably want to chamfer/add a loop here, because just adding 2 control edges to a angle like this is…
More old posts. But so far no one has answered the following, so I thought I'd throw it out there: This is a parametric equation. Don't know it off the top of my head, but it's one of those that shows up in graphing software as an example. OSX's "grapher" might have it. Can you load equations in 3D apps? Talking out my…
Whenever I do sub-d occasionally I will get mysterious pinching using that isn't directly caused by topology. This happens when using the Turbosmooth modifier in Max. Using this image, for example: Subdividing a mesh that looks like the one all the way to the right will still be a perfect 90 degree angle after a couple…
@Nizidranamitz thanks, and nice to hear that you could improve your skills. But @wirrexx and @perna are right. If the pieces are in rl different objects, do also model them like this. Probably for lp you could model them in one piece. But for hp you always have to model things in different objects, like they are in rl.…
I hate to admit that even after years of modeling I would not know where to start easy shapes like the detached parts/knobs aside. There is very little information on doing blockouts with a boolean workflow in mind effiecently on the net. In result people start hacking away at the model most of the time making their lifes…