Hey guys, This is my first post here (but I'm a long time lurker) Anyways, my brother did a tutorial for Cgtuts+ awhile back that covers modeling a high res tire in Max... Might help you out. Here's the link: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-high-poly-car-wheel-in-3ds-max-day-2/ Cheers!
One thing you can do to greatly help the look of the tree is to give your leaves more variation in color toning. The color is very flat right now. Unless you're awesome at painting in PS, I would use photos instead. Try cgtextures.com.
I started to play around with him as well seeing at how awesome all the results so far have been. (This thread kicks ass btw!) I got this far before the new cgchat contest started, so I doubt I'll finish him. 2 hours work so far (I'm really slow at texturing).
If I remember well I used a sphere with the proper uv layout centered at the origin. Then I created a bunch of quads with their uv unwrapped on the 'city light' texture coordinates, with their pivot at the origins, but lying above the sphere surface. This way you only need the rotate tool to move them around. The artists…
Tried and true methods for resolving bugs in Max... http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm The reason your normals flipped is because you mirrored or negative-scaled the model at some point. You can do this without penalty though, if you only mirror at the sub-object level (selected…
Hi, try updating 'or' rolling back your video drivers, and see if that helps ? EDIT : - Came across this little snippet on cgtalk too with regards to the same problem : - 'Do you have two monitors? Then they must be set as wide instead of dual.'
sorry for the hijack , but did you managed to load 128bits hdr maps with cgfx? or just hlsl? I've never been able to load a linear 32bits per channel in a cgfx (openGl, maya's native) while it works with hlsl in maya (DX)
Have you tried http://www.cghub.com ? http://cghub.com/images/search/genre:1/imageCategories:6/page:2/text:environment/view:detailed/ may be up your alley. Make sure that you're searching under images instead of the whole site(top right search dealie)
Eric> Yes I have tried out pico. Has some quite cool stuff going on. Although it is supposed to support CGFX shaders I could not get it to work :´( I tried the regular FX Shader plugin for Maya. Didn't know about ASHLI. Does it support post processing? Have you tried it?
"Oddity" was is nick, he's been banned from a few sites, like Lightwaves Official forums. Alot of his work is on CGtalk under that user name. He also posts at the 'Area' under a different alias. Shame, because alot of his work was great.