I dont like the gradient fade out- it kills the style. You have rounded outlines where in a propper execution it should have edgy and sharp edges - its like bluring out the details- I assume this is because of photoshop and its default behaviour of the outline effect. As for the composition I think the wings with the arms…
@perna: in short: its the same reason why I choose WinRar over the default build in windows zip thing. The long answer: maybe that initial step is a extra one but after that it makes a lot sense to me. Like xnView starts whenever I click for the first time on a image and it opens it with a snap 100% not resized in a…
@Patackular You could shave a lot of tris off by changing that green blob's minigun so that there would be only one big cylinder instead of 6. You could then texture that big cylinder to look like it had 6 barrels and it'd work perfectly, because you can't really tell the difference from such a small screen. And the second…
Eh. Personally, $400 isn't something I'm willing to shell out for just graphics when I can get a current gen version. However, is this one of the larger launch line-ups in recent times? At least the ports are good for that. For any of the ports, do the next-gen version have different gameplay?
On Firefox, i get a 404 on the link with the blackslashes. Not really a big deal anyway. I got a little time to spend with Acropora, very powerful and speedy. I don't do a lot of environment work, but I think this would be a great tool for adding high frequency grunge type materials like corrosion. Going to play more later…
If you've got Modo 401 then replicators might be a better approach than the tack tool. If you watched that video, imagine that tree as your branch which you then render onto a simple plane as part of your in-game tree geometry. Basically a replacement of Maya's Paint FX from this tutorial. Here are a few more links about…
AMAZING art. But Korean MMOs are geared to be grindfests. Like, no quests, no story, just kill thousands of the same creatures for hours on end. Like if you play 10 hours a day, you might hit level 5 by the end of the week. Maybe level 10 by the end of the month kinda deal. Then they usually dont throw in class changes…
[ QUOTE ] Woot, back with more questions... Question 1 - Measuring: In Max I can just select any object and immediately see it's exact bounds or dimensions using the Measure tool. How can I do this in Maya? I don't want to have to manually create locators at each furthest point for the default line measure tool to work...…
alright I'll just flat out say what a bunch of us are (probably) thinking. to sum it up: it's more likely worth your cash and time if you take that money and just use it to live for a couple years and self teach yourself with the internet, books, and video tutorials. or, put the money towards a 'real' traditional art…