ZacD: I had come home from work and our street was already flooded, so I parked in a close plaza. That flooded so I moved it up to the hill the hospital is on, well out of harm's way. My car is the blue Neon. Where it is sitting in that picture, the water level would have completely covered the hood. The convertible was…
i usually use a tiling bark texture that is 256*512 size or so (tall rectangle like ryno said), since you'll notice the horizontal tiling a lot less than the vertical, and keep my leaves/alphas on a separate sheet since the materials will be split anyway, so no point in keeping the bark and leaves on the same sheet =) .
An option you might consider is a tablet PC. I love my Gateway convertable I think the model is gateway CX141. It has a wacom pen and it is a dream to paint and zbrush on. It ony has 256 levels of sensitity but it is more than enough to sculpt with.
You do if you want. And who said you needed to have 10,000 customers to be successful? Most MMO's require the latency of a dialup connection to function well because the combat doesn't require player locations to be sent over the network. So say you developed a game for free(devils advocate) and charged $10(low but…
@ JohnnySix: the broken wires are a sampling issue, simply raise the "Samples per Pixels" found in "Renderer" panel, under "Sampling Quality", starting from min 1 / max 16 spanning to min 4 / max 256 for absolutely perfect wires. Beware: the higher the values the longer the render times. @ Kodde: I've been wondering the…
Here's the finished "lowpoly" version, without any maps, textures so I guess it't not that interesting. Anyways. If you can give me any good pointers as to where I've made errors - please let me know. It's (currently) counting 2570 tris, which in my opinion isn't that much, so I will probably add some later if/when the…
Here's a few options of what you may be looking for Lee3dee's layout in first post: http://boards.polycount.net/showflat.php?Cat=0&Number=257626&an=0&page=0#Post257626 Mil0's first post http://boards.polycount.net/showflat.php?Cat=0&Number=284807&an=0&page=0#Post284807 Scroll down in my sketchbook for more ideas…
Thanks mate ;) I never rigged character before so will see how the hand bends. If needed I will add some loop as you suggested. The topology I have now is based on many meshes and tutorials I've seen on internet. The texture is 256^2 for the boarder. Not sure how much i need for the board but 128x64 will be fine I think.…
Thank you all so much for the feedback. Since the most recent system cycle when I started doing 3d was GC/PS2/Xbox I never was really forced to work below that. Loud and clear about the texture size >.< Also chalk another one up to not surfing over enough reference for an object I know only shit about. Major fixes - went…
I recently mixed a script that uses vertex colors and then bake it using RTT - and it works in just 1 click. It is based on this script: http://www.scriptspot.com/3ds-max/pits-peaks the order of things is something like this:for i = 1 to $.numVerts do( local colr = color (random 0 255) (random 0 255) (random 0…