oh cool guys so , basically I can have a freehand paintover my mesh and then export what a material? or a map ? because I am not sure yet actually just looking into polypainting now ... :) but glat to know it seems easier than I tought ... I wish still it could be solved that Issue here I am having with xnormal , perhaps…
Thanks guys. @ twebb - I'll look at pinching the lines. Makes total sense and I think I read that here once before but forgot it. Figured out the dots issue. I was using the freehand stroke. Something I thought was for painting regular lines. How wrong I was. Reading through the manual prepping for my evening 3d session.…
It seems very awkward. I can imagine a LOT of pushing/pulling to get anything decent. I noticed that you can't mirror a mesh, then tumble it, you're locked to orthographic views, and there's no real 'draw' tool. I got the best results drawing freehand curves then pulling/pushing them around... But then it IS free, and…
that's great hazardous, your shift in direction to only REAL art real-men is a huge inspiration to me. PS - I can't wait to see your morgan freeman! :)
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How about Classic game characters as lego men. Allows for interesting creativity and lego lends itself nicely to keeping it low poly. I call gordon freeman!