I'm still not following the whole cropping thing. Keeping aspect ratio I get. Then another issue would be getting pixels/uv space(texel) to match between original UV layout and the new projection UVs. Maybe this is why you crop some how? In most cases with this method you probably get a higher pixel/uv space value on your…
The Osipa method -- could be. I've found that a facial setup with bones lends itself naturally to muscle shapes/visimes, rather than specific phonemes, and creating the phonemes is just a matter of saving out combinations of poses to Set Driven Key or whatever. I am a little frustrated with weighting the face.. Component…
Canada and Ontario have tax credits for hiring canadian citizens and ontario residents, it means that the government will subsidize a huge portion of the salary in order to create an ontario job. Quebec has the same thing I believe. It makes more financial sense to hire who they can who's already an ontario…
Much time didn't post here, I just wana share something. We worked on a football game in Unreal Engine 4. We did rigging, scripting and solving several challenges in this project.* Character rigging contains body and simple facial rig. Rig is transferable to 21 heads and all bodies. * Filling the stadium by 5000 crowd. *…
I've added some more props and began to make sense of the composition and position of the cameras. I like the idea of some of the dioramas that I've seen on Artstation with the edge crumbling or disappearing, and I've gathered some reference about that. I've also transferred some block-outs in Ue4 to test lightning and…
there are cases where you might not be able to directly see it, but yes if you modify your topology after the bake it will introduce shading issues. the tangentspace normalmaps have the tangentdata from your lowpoly stored inside and this data changes when you chop away or add loops. For LODS its rarely an issue unless…
This concept is so cool! Already you are doing a really great job of capturing this character. I think you can push more o stomachy bits of the model to be closer to the concept, specifically around the belly button, love handles, and second set of titties. The creases and folds in the concept are much harsher, and I;d…
Been avoiding those for profit colleges like the wind. Art Institute, Full Sail, you name it. Will be applying for transfer coming fall. I actually got a call from Full Sail (back when I was in HS) and the same day they wanted to enroll me, all I had to do was send a deposit. Crazy shit, although already knew what they…
Status update! By they way it's only 20k tris, there's a poly display glitch. This thing is due Thursday. I've got the low-poly and all of the baking done. My next step is to poly paint the high-res that I transferred UV attributes to from my retopologized low-poly. Hopefully that will work so I can export a diffuse map,…
Depends. You could try and recreate the rig to the size that you want. And see if the animations transfer nicely from there. If that works, i would think that would have taken less time than reanimating. Or take you animation and set all the bones to FK, then save the anim. Then bring the anim into your new scaled rig. You…