My POV "Imposter syndrome" "Stuck in a rut" "Lack of motivation.....etcetera just a whole heap of arse grinding crap we as creatives are bound to struggle with because at our very core we're PERFECTIONISTS! *period* Basically an unattainable misguided attribute, many of us are pretty much cursed pursuing however what I did…
Well, if it were full-time I'd say yeah, that is slow. I would not set two weeks for a skull in any scenario really - think of it in hours - thats one-hundred and twenty work hours for what, a prop or a small portion of a character. The fact that you effectively retopologised an existing high poly makes that even more…
sketch? This was made for the "evilday/halloween'" design thing. thought it looked creepy to put the skulls upside down never seen it done so 1st? show me otherwise i might believe it.
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
I know how to import a references into zbrush. I just decided not to do it. My reasoning is that if I import a references and get used to using it to get proportions correct, it will hurt me in the long run. Sort of like you are tracing over a picture. Thanks for the draw over that really helped. I can see where I can…
Late Update woops! I've been in retopology hell since my last post: didn't have as much time as I used to, not to mention Maya deciding to delete whole objects and unable to undo ( so I lost some progress with that every now and then). Finally got through it and now I'm on to UV mapping! Gosh I'm so excited to start…
Hey Phil :) looks like a good start. I think you are working at too higher subdivisions at the moment. Cloth is a lot easier to refine when you are squeezing every last drop from your subdivisions. Same can be said about the head. Just means you are concentrating on your major forms and by lacking the res to make any…
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…
@Neox Thank you very much for your reply. I don’t have any knowledge of 3D modeling, and since I’m the one who commissioned the work, I have the modeling files. What I’m wondering is simply whether there are any issues with the current sculpt when it comes to creating a cartoon-rendering style model like the images above.…
Just for #Fun I #3dprint this #fanart with my @ff3dprinters #Flashforge #Adventure3 I made years ago The Horned King from #Disney #TheBlackCauldron made with #Zbrush #3d #3dart #3dartist #sculpture #arttoy #replica #mask #halloween #medieval #fantasy #stylized #memorabilia #stylizedcharacter #skull #horror #commissions