Was a bit pressed for time today, but I will texture this asset tomorrow as well as complete new asset. This one is also based off of a DND treasure. The dragon shield !
Wow, you are really setting the quality bar high! Outstanding rendition of the neutral camp. Blue ice at the base of the shield really feels like it has depth.
Hey thanks for the comment! I'll have to play around with the shield some more when I have time. I've been getting mixed opinions on it.. appreciate it!
Dont dig the FDE EOTECH Shield, Aimpoint, Bolt (?? WTF?), and Brass window. Never seen these in FDE, nor are they on RS Weapons Rest looks alright tho.
Maybe Dynamic U, Dynamic V? It sounds like something to distort the viewers perspective (water/crystal/shields), kinda like a refraction map... Anyone else?
Ok, my first impressions: The HUD doesn't relay information to the player in a intuitive manner. Some sort of visual element to indicate to the player how much health they have and making it more visually significant would be useful. The bonuses would be better announced by placing them near the center of the player's view…
Thanks, konstruct. And spot on with the bit about the noise in the hair. I think it helped a lot. (and yes... if I dig deep, I think I can conjure up memories of these 'telephone cords' of which you speak :P) Well, I've had a nice productive weekend, and I'm to the point now where I think I'm just about finished with the…