If two of polycount's most respected say high res screens are better, it's probably not necessary to create a new thread for a third, fourth or fifth opinion. :P
Do a blockout and identify different materials with colored blocks. Then create an atlas texture sheet in respects to the colored blocks. Similar to this http://chrisholden.net/tutor/modular.htm
Oh, well that changes things. It's been a while since I've used it; must've been added in an update. I'll give it a look, then; it's always good to know my options. One thing I did forget to say though is that the retopology definitely has an edge on ZBrush in some respects. It's been a while since I used it, but the auto…