@ZacD - yes, presentation is definitely important. Although even there it could be hard to draw the line. I'd definitely try to loot out with the recruiter what it is they are looking for. Accuracy? Creativity? How much feedom do you have in interpretation of the test? If you have to be exact, limit your "extras" to good…
I was going to say "where are makecg and ZacD when you need them." followed by " now that we have worked hard on the horizontal edges. Lets select one than click ring and loop and click connect option-box. Select either 2 or 1 edges, that will allow you to round shape it." Actually the tutorial I posted is far too…
almighty_gir : the ears look a bit too connected to the head. Projections looks very clean. ZacD : Stuff looks great. Reminds me of a cross between mario and zelda. perfectblue : block looks good. get on that highpoly :thumbup: Mask: Looks like this isn't your first rodeo haha. Maybe on the back the muscles look a bit off.…
Wow, amazing responses guys! It seems like a good rule of thumb is: don't have invasive notifications that are also potential spoilers. Much like Diablo 3 in the sense that their achievements are spoilers and if you haven't switched the option off you have the potential to have the story spoiled for you by a friend. I…
thanks polyhertz and mikezoo! thanks supror and zacd for taking time to draw over this, i changed em to where you have them supror but i moved them back, they looked slightly more gimpy in that position thank you ironhawk! thanks Nitewalkr haha, i dont care where the smoke goes :D thanks seforin! so i put all the normal…
Wow...I am surprized ZacD didnt crit on your video...I was really looking forward to it. Anyways, there is a game development program at IAOD you should look in to. http://www.academy.edu/ Also, This website should provide you the stuff you need to fine-tune your skills. This along with Traditional CG you should google…
Mistry10: Thanks, man! I really enjoy your work. Grey: Hehe. Thanks, homes! yubbie: Thank you! Yeah, trying to get as much of the detail as I can. I still need to do a bit more to push it a bit further. ScoobyDoofus: Thank you! For right now, I'm just going to do offline rendering with the high poly. If I don't go crazy…
Hello, my name is Zack. I'm looking for feedback on my portfolio, Here is my Artstation: https://www.artstation.com/zakkuri I would appreciate any feedback that you might have. Thank you.
@Matt Fagan - Thanks for the reply! Like I said in my original post, I am 100% genuinely interested in creating other styles. It wouldn't be for show. I will start to expand my portfolio to other styles. Great advice, thank you. @ZacD - Good call. I can split up my main portfolio page into sections and just link certain…
This is kind of what the latest UDK drop allows you to do. Import your textures per material, and tweak them in real time in UDK. There is a video about it here For AlecMoody's, JamesWild's, ZacD's and equil's suggestions, these are all existing or planned features of Substance Designer as Paradan said. There is still work…