We’re so done with Vray! Help us! We have a job that involves rendering a furry dog created in Xgen. We want to render this using Redshift and need an expert to assist us set up shaders. Please send examples of your best work to along with rate information to scotto@animaticmedia.com We pay quickly through PayPal or…
Yup, you're right, I'm using Xgen and Maya. But how do I bake the hair data without converting it into meshes before? I'm trying to create a game ready mesh and waa following the texture workflow Andrew Giovannini posted on 80lvl and youtuve. Is there a better one :? A propos Substance - I baked several times with…
Hey, BIGTIMEMASTER--> there is for 100% not UVs problem, because I have tested it making the same things on the simple cube. I created a cube then made a hair geometry from xgen and the result is the same. I have baked hair on the sides of the mesh that should be clear. My only suspicion is that the hair are projected to…
Some of the strands of the nhair were a little out of the mesh, probably because I generated 2 strands for every curve imported from Zbrush, and this was even more noticeable with the shadows not matching them. so I decided to try the Maya Xgen The result seams much better since it needs to have a mesh for the hair to use…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…
Still chipping away at this, Ive added makeup, eyebrows and eyelashes. Tried a new way to do eyebrows not super happy with the results so I will try again. I tried this method fo them https://www.artstation.com/artwork/YPO8K I also messed with some of the roughness values on the skin so Id love to get any opinions on it.…
And after a few hours of Drum & Bass-induced flow I got the hair almost sorted out: I created myself a base inside PS which I generated the individual maps from: I also went ahead and made her a rig today, mainly because I couldn't stand to look at her staring blandly into the void any longer. :D Alternative hair with no…
Don't know if I'll finish on time but I'm going to try. I still have the rigging, animating, scene set up, effects, and rendering to do. If I don't finish for the contest, I'll still finish her out. But right now I'm getting the kinks out and learning how to use the substance painter udim exported maps in maya with the…
Hello Guys , I had this task few weeks ago to make next-gen weapon , I followed the normal next-gen pipeline ( That i know ) which includes : HighPoly model creation > LowPoly Mode > Unwrapping > Normal Map and Ambien occlusion Baking > Diffuse and Specular maps painting in photoshop . The final result was very satisfying…
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