Well for he most it's scaterring, with wacom support and of course a full of dynamics effects. So cannot bring it into 3DO this way. And scattering/dynamics are what i would expect ! :)
So what you guys are saying is Unreal needs a Wacom hand-drawn node editor that will automatically create the right nodes from handwriting recognition. :poly121::thumbup:
some areas/ stuff I see you lack or perhaps could improve on: - anatomy - wacom/ painting - colors / composition - high poly modeling - architecture - characters - animation
Well that could work. But the other video shows a way to project an image right onto a wacom (without a Wii mote), which is probably the only really feasable way