I would love to see a full Maya hotbox for Max: all the Max menu items, in a radial layout around the cursor, invoked via hotkey. Would also love to see a marking menu style layout instead of the current Quad style layout. Marking menus are so fast to use, once you memorize a certain tool location, you can access it very…
You'll be creating fancy shelf icons in no time! I also had to do the switch and after a week worth of asking my workmate questions every 5 min everything was smooth. We have a very handy set of readymade shortcuts and menus to make maya much more handy to work with. I obviously can't share the pack but I guess I could dig…
That inside corner will need additional support loops to remain sharp. The width of these loops should be similar to the width of the other perimeter support loops. There's a few different ways to approach the topology layout. As long as everything smooth properly, it's possible to use triangles and n-gons to connect the…
In my personal view, CGSociety /CGTalk sank because of; * unhealthy favoritism for Autodesk products. * News you got fresher and more broad (software wise) and more "concentrated" (deeper knowledge) from other sites. * no changes done to the forum layout to favor art creation and showcase. Majority of forum layouts look…
We’re a small indie game development company named PlayOn ApS, currently working on our first game “TankWars.io” - lately we’ve spent a lot of time optimizing our homemade (PlayOn) platform which is quite extensive, featuring its own unique editor and much more, plus creating our new soon to be main gamemode for TankWars…
I also began applying new layers of polypaint to the dark skin, working to keep it slightly more colorful and visible. pictured here is the body with a few new layers of poly paint applied. "colored") "colored2") "colored3") i went with some new aplahs on this one, primarily veins and cracks available on pixologic's…
Hi Johnny, thanks! We're using a modular grid system. If you look at the smallest rooms or cooridors, those are one grid unit wide. Each layout is manually created and manually populated, though we re-use most of the layouts a few times... by rotating the camera we get four variations (adding some custom encounters for…
What I find weird, is that when I go to your 3D model page, I don't get to see the pimp dark sector stuff. Confused! On one hand I like the old school vibe of the contents (and to some extent, of the layout as well). But on the other hand I think you could make the whole thing breathe much more. With a lighter layout you…
Thanks, I am excited too! As long as you hadn't painted custom masks, the changes will auto-propagate. That said, I will have to use custom masks, so when I get to that point I will have to be sure the uv's aren't changing if I want to avoid doing them over. Yea these were all hand placed. Auto-pack algorithms are great…
I uploaded the source files of how to sample MagicaVoxel assets as volume textures in Unreal. The included shader is very basic and only intended to show the texture sampler setup, and does not do full shading, and the tracer is basic too. Use the texture sampler function in your custom ray marcher. Inside MagicaVoxel,…