This sword came out fairly well. I sculpted the handle inside of Zbrush, and did the blade inside of 3ds Max. The mistakes with this one are the texture and the maps. As you can see on the left, my blade has a horizontal seam cutting through it just above the design. This is from my normal map having an edge to it AND my…
First Update, Starting with the Sword: Goring with a Roman Spatha which was a longer version of the Gladius used by cavalry, with some medieval themes; steel metel, blood groove down the center (yes i know that's not what the groove is for). Since this is for the knight class, and knights tend to be able to afford more…
So we're bitching that lightsabers should cut through anything, but has anyone noticed when you hit someone with a sword, a staff, or a giant fucking axe no limbs go flying off and no one's body gets split in two? There's not even any blood! WTF THE GAME IS RUINED! And why the hell do the swords glow colors and have…
Hello everyone on forum. Im new here, i just starded my journey with modeling and i need help badly;) I was inspired by many awesome items that some of u do in dota2workshop. So, at beginning i wanted to do something not worthy posting, just to know that im capable of model item, make texture and export it to game. I…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
Hi all!!... Here's another update for my entry... OK! This will be my final out come for the lowpoly topology for my character's Base mesh... and now, I'm proceeding to work on the final detailing for her design into Zbrush... I just hope, I could still make it on time. And here's my own weapons design: set to her Phoenix…
Edit: This just hit me: If you want to just be a texturing artist you can download all the free models on art resources and just texture them as best as you can that way you focus only on the texturing of assets and put 100% of your time into that rather than modeling also. Idk how good of a plan this is now in these times…
Thanks urgaffel, you don't sound harsh at all I really appreciate any feedback and I agree with most of your observations. Yeah muzzle flash is definitely the weakest part of the effect now, I'm gonna have to work on that. I made it so it has a bit of velocity over life in the direction the bullets travel and it already…
@heckaa, Nice concept/idea. Not sure why Brew would have gems though. I guess they could be a 'container' for his ulti? I prefer the one on the right mainly because it looks like a spiritual element, which would make sens eto hold his 'spirits'. The one with his head seems to.... ummm what's the word...contrived?…
Thank you so much for the kind words everyone! :) Here is where I'm currently at with the hair (I'm terrible at this hair card stuff, but I guess that's why they call it learning lol). I think what's next is keep filling in where it's too thin, and adding in flyaways and little wispy stuff. I left the hairline a bit high…