@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
that's a trap question... do you really think the gamers of these kind of games are psychopaths by nature? I could ask something like, what do you get killing hundreds of orcs in the game shadows of mordor, beheading innocent and poor orcs? what do you get playing games such as COD or sniper elite V3? I find your question…
Nice work, Im a big Shirow fan so makes me very happy to see his designs being given such love. BTW exo-suits are generaly called 'Landmates' in Appleseed - although the ones the assault-troopers use are 'Orc' suits that dont have the extra set of arms - heres the heroin (wearing Orc suit and in front of Landmate) and hero…
yea i agree with taking that orc down.. i would also take out that concept page next to the orc as them 2 seem like the weakest in your group.. but yea im loving that spellborn art test :) very nice work! and the fat guy on the left is pretty cool too :) gud luck gettin a job ;D ur in the same boat as me i presume hehe..…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hello, I am not an expert animator, nor I am 100% sure about how a game animator portfolio should be. But there are my thoughts: -Your website looks clean and nice. Easy to navegate and simple. A bit too simple... :poly124: I didn´t find any information about who you are...what you have been doing. A resume or a short…
First off I like your concept idea, I'm so used to seeing WoW style orcs/goblins and such. This character is more like a childeren's storybook character, very refreshing. About the topology of the character, sorry I'm not a character artist so I can't say much but here's a link to a discussion about knees, elbows, and…
@praetus: wow, that turning out great. I do have a concern for your entry though. dont you think it will need a character or something to give it some sort of personality, so its not just a vehicle? its a hero challenge after all. So this is what ive been noodeling on, its a Orc grunt basemesh. And my thread:…
Bottom line: in this day and age we don't need to upgrade to "insane specs' (tm) to stay on top of things in 3D. I have to know: I once bought a noise-proofed rack from a specialized vendor for a workstation or two I owned. These machines were insufferable to listen to. Cost me high three digits or perhaps early four -…
You know I love your DVDs Andy but what was the reasoning behind the last two DVD's and the timeframe between them? Is the character production one a bit similar to the Orc one? Would it not have been worth a purchase for people who already owned the Orc DVD if these last two DVD's were actually one? Is it simply a case of…