The whole thing just makes no sense at all. I mean sure, if you want financial help running competitions, go all kickstarter on it. There's really no other way of generating income off of them, and running them costs $. Competitions are marketing sideshows to a main product that you are offering. But then to say you want…
Hey if I can get a job with this economy, and my half baked skills, then you should have no problem at all. But then again I do work for rock bottom wages. Important thing is to constantly apply to companies, even if they don't have specific job postings for you. Your portfolio is of endless quality, where do you find the…
Well keep going. Honestly it's a long, difficult path to creating really good female character models, but if you are up for the endless reworks and start-overs, there are few better ways to improve both your artistic perception and your grasp of all the most important organic modeling techniques. I agree with the others…
Space marines? I'd rather play NS2 =) http://www.unknownworlds.com/ns/ Why does every goddamn sci-fi game/movie needs to have marines as protagonists? People outside the US don't give a damn about marines (I don't at least), maybe it's about time someone make a game about cosmonaut soldiers, the royal space force or even…
Ok the post after my last one is right, one per day may be a bit rushed. I would give 2 days each minimum. My weapons thread for example, most of those were 2 day jobs. Similarly at work, when i did weapons and simple props, 2 days was also my average (unless i got endless tweak requests). Of course more complicated things…
Bad Company was built from the ground up to console so its most definitly no port with all the gun tweaks etc been done with game-pad in hand. i been playing it quite a bit (through endless playtests :) ) and i can agree that the shooting mechanisms and gameplay have some of a learning curve in the start. BUT i also think…
Thanks so much everyone :) @ dzibarik - Everything that I created has the functionality for it in the editor. I just used blueprints and the Unreal Material Editor in unison to create the necessary procedural attributes. @Tobbo - Thank you! Yeah I started off with this idea simply to create some ropes and hoses and cables.…
The cursor idea came from DC :) And yeah, it does open the possibility of full packs of them ... It's a fine line really : should they be packed for free as little bonus with a given set ... should they come in packages of 6 or 12 ... or should they be a standalone thing, as part of a chest opening scheme maybe ? ("open…
if you do nothing but sculpting maybe, my experience is that i would like to kick any artist using it as a cheap shortcut and i have to make this crap mesh production ready. hooray for holes or endless spirals for zbrush it is tru, ngongs will not qork it will triangualte the ngon into one tri and one quad (if its 5 sided)…
Not everything is the Sistine Chapel. Some things might turn out fine if you spend a few minutes thinking something up, and then build it. Feng Zhu can spew out endless ideas quickly becaue he has already come up with thousands of designs, some bad and some good. And you shouldn't bother comparing yourself to people like…