Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
Made a quick fix, thanks stevston :) I'm having trouble with viewport 2.0. When I try and enable it, I get an error message saying my graphics card does not support it. I have a Nvidea GTX 680, is this card too old for 2.0?
Er, quad-post, but I put up some more models and texture sheets. Getting better and quicker at making these. Micro models can be finished from high-poly to in-game within about 6 hours now. More pics at: https://sastrei.artstation.com/ Taiidan Attack Bomber - 1,070 triangles 6890 Cosmic Cruiser - 2,692 triangles 6780 XT…
Hey Erik, normal maps are for scoundrels and witches! But if you are determined to go down that route I suggest taking a gander at this tutorial http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/ And doing some verrtex blending in UDK: http://www.polycount.com/forum/showthread.php?t=68089