I made some small changes in the skeletons highpoly model. * New groincloth * Harder, straightened platemail * Armor runes are nailed to the armor rather than sculpted * Sword engraving will be made in the texture instead of the highpoly model * chainmail tunic behind groincloth I have also created the lowpoly model for…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
This is what my weaver back looks like right now. I decided to integrate the skull into the scales of the back, instead of just painting it via texturing. As I am quite new to 3D modelling I'll tell you how I created this, in hope of getting some feedback: I created a lod0 model in 3dsmax; tri count is 666 (< 700) Then I…
Ok small update: - 12 662 tri for 19 slums - fixed major diffuse problems There`s no spec/normal map yet, probably i will add it in next update. Comment it to help me make it better.
I looks like you are using 3ds Max. Try Probooleans. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-7621338C-661E-4A8E-9CC5-87DC8420D51A.htm
Started playing it, it's very involved and confusing initially... Anyone know how to get some Anti-Aliasing going? And GPU Physics? I have a 660ti but can't seem to turn that on.