Right now the obvious cpu to get is the i7-4790k. Very soon Intel will launch their Brodwell lineup where the top cpu is the i7-5775C. AFter the summer around september I think Intel will launch another new generation called Skylake. The top Skylake cpu is called i7-6700. All these cpu's have 4 cores and 8 threads. So…
I've been using a radeon 5770 for 3 years, and now, my GTX 680 is going to have 2 years of use. I don't plan to buy a newer graphic card until 5 or more years (I updated my PC when it had 7+ years). With the 680 i play all in ultra nowadays, but i'm not worried about playing games at high quality like with the radeon 5770.…
LUCKYman: Looks interesting man,I'm free so I could use it for my next item my workshop link : http://steamcommunity.com/profiles/76561198026621056/myworkshopfiles/?appid=570 please reply if its ok or not so I can start tomorrow cheers
I think that line 570 of UE4/Source/Editor/UnrealEd/Private/FBX/FBXStaticMeshImport.cpp may be an area of interest, based on my debugging efforts. I think part of the problem is that UE4 (as far as I can tell) calculates tangent vectors many times for each vertex, I think once for each triangle the vertex is touching, and…
i would be up for collaboration. here is my workshop link: http://steamcommunity.com/profiles/76561198010045993/myworkshopfiles/?appid=570 my polycount concept/collabo/workshop thread: http://www.polycount.com/forum/showthread.php?t=126669 would love to take part! just contact me ;)
UPDATE: Textures and lighting improved. Wireframe: ~57K tris including the axe. Vikings were actually very careful of their looks. They had a sense of fashion and grooming. Reference: http://www.hurstwic.org/history/articles/daily_living/text/health_and_medicine.htm
I'm not sure now. I just did a test with an existing asset that already has two UV channels and used the generate unique uvs to add a third channel and the vertex count stayed at 570. I also tested a mesh with a single uv channel and the addition did not seem to change the vert count. I'm using the October build and I was…
Have you checked out the Conform compound object? http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-5790F099-E538-4702-9831-EC06C0EA2819.htm,topicNumber=d30e46322 IIRC Paul Hormis' script (TiM) did a better job, but it's been a while.
downloaded will post up my results in this post after playing with it... My system specs.. Win 7 Ultimate 64bit AMD Phenom II x4 965 @ 3.42ghz 16 gig ram 120 gig OCZ SSD EVGA GTX 570 Cintiq 21UX also will be testing on my cintiq so I'll note if I see any issues with anything....