Start the profiler and take a look. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-3423BE20-0F03-422D-A05A-A1757C7B0A70-htm.html And take look at the parallel evaluation docs. http://download.autodesk.com/us/company/files/2018/UsingParallelMaya.html
Some parts of your model have wrong proportions I would look into that. The ejection port should be more rounded corners. To make your texture more interesting you should look more into reference images to see what kind of wear and tear an Ingram has for instance https://www.rockislandauction.com/html/dev_cdn/73/3420.jpg…
FYI, 343i didn't do any "creative" work on Anniversary, they were responsible for updating the visuals in the singleplayer campaign. That's very different to building the next game in the franchise from the ground up. The multiplayer component was by Certain Affinity.
Sad :'( Some time ago we tryed to bring MIKKTSPACE in JME: https://hub.jmonkeyengine.org/t/normal-map-shading-problems/34947 I dont think that this is hard to make open source code to be WebGL. Maybe if many of us will write to support and give them some handy links (like mine) they solve problem faster.
Hey everyone, I'm new here and can't wait to start posting my work and reading and discussing others. I was timid about signing up but when I saw that 343 studios art section I was won over...