3ds Max might be gamma correcting your normal map (it loves to do this and it is shitty as hell). Apply your material to a plane or cube, duplicate the plane or cube, and rotate the duplicate 180 degrees. If the flat parts are lighting differently then they're being gamma corrected. You can turn off Gamma Correction in the…
My first ever completed Sculpt.wee Final sculpt is about 4mil but my computer can't handle something above 150k so I might have lost some small details,anyway I'll just do those manually for the normal.I'm just happy I was able to project it right somehow on my low poly which is at 1583 tris.
something I've found over the years - if you believe you won't get a job or that you'll fail an art test, it will become true. You need to make a complete 180 with your attitude, it might take you a few years to get there. It took me 4 years after graduating to change my attitude and actually put the effort into getting a…
You indeed need to start slashing triangles :) The arms of the Earth model went through a weird edit between the original release of the playable hero and the workshoppable version, which might explain the odd numbers. On the plus side, here is something that might be of some help :…
I've been following overgrowth since 185 if I recall and I was seriously blown away by some of the tech, especially the damage system being linked to where you are hit. this game is an underdog that needs to be appreciated more. The animations in this game are really something. some developers seriously need to take a leaf…
hmm, inverting Y channel i did b4 exporting texture (normal) and i did now no effect. However i change settings of NDo to flip y and applied it. Problem gone both Transform wise and rotating 180 degress. oO SO why did Photoshops inverting Y didnt work oO. Please shoot me someone. :D
Freaky, it does it for me too. It rotates -180 when it should rotate only -90. Its set to -90 in reaction manager. Setting it to -45 (half) actually rotates it -90. I wonder if they broke something when they added the extra digits to hack in metacarpal bones in 2010? I've got to head out but I'll look into tonight when I…
http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018fixeddefects #3dsMax 2018 Fixed Defects list is released. Total 251 fixes. This excludes the fixes in the previous SP/PU. The total number of fixes during last year is 455. SP1(11) + SP2(113) + SP3(24) + PU1(56) + 251. And... even more fixes are coming. The code…
This is a cool idea! It's always fun to see where everyone came from, and a nice reminder that everyone used to be shitty at some point :) Here's mine, roughly 2010 or so? All I can say is, dat construction history. Also if anyone was wondering, that solid green mass is a 186-gon. Here's my latest project as of 31 Oct
Nice explaination :) I´m using this technique often to create my lowpolys because it saves me a lot of trouble with nasty gradients. I did my set for the september 2014 polycount challenge just with custom normals. No highpolys were hurt during the creation of this set.…