Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Hi! I want to use this thread to document my side-projects and to keep motivated. I am happy about feedback how to improve things :) Boar-Creature Created this model for weeklyCGChallenge #131, the theme was "Forest Creature". My goal was to get a bit more into sculpting. Also creating something that looks furry seemed…
800k is definitely very high, check out 'DemoHeadFemale' in the project folder in zbrush. it has a good example of large and medium facial forms inside 13K polys. if you find yourself struggle with folds and furrows, you can always go up a subdivision to sculpt it in and go down to tweak previous forms. so itmight be a…
Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
Mainly because marmoset is really cheap for what it is (also it's a permanent license), also student license price are for really pricey and must-have software that you need to learn, marmoset takes 15min to learn and isn't a need, you can do you render in maya or max. 130$ is nothing for something you'll use all your…
Hi Direwolf - I'm not Cris but here is the 'Intro to Blender Game Engine' tut series I did for him last year. I use LEFT CLICK SELECT instead of the Blender default but all else is standard. [ame] https://www.youtube.com/watch?v=iANTBbeIi5s[/ame] Also, if you haven't already, you should definitely check out the awesome…
Some fun python stuff I was playing around with. Just prints links for now. Also this would be pretty slow if someone had to do entire waywo haha import urllib2import reurl = "http://www.polycount.com/forum/showthread.php?t=115151&page=137"urlSource = urllib2.urlopen(url).read()imgUrls = re.findall('img .*?src="(.*?)"',…
Finished the brute-dude for our game. Ended up using 13k tris and 1x 2k texture. Might rework/refine the texture later (depends on how much time we will have left), right now it's just basecolor+ao+cavity. Now I have to get back to programming stuff to finish in time :D Oh and btw, I just noticed that this is the first…
Please Help. The right object in the scene below, is a road with a standard Unity3D shader for it, The left object is a road with a shader that was provided by ShaderForge: You can see that the reflection of the standard unity3D shader is way realistic than the one that Shader Firge 1.3 made. Notice both of them have…
Hello people! I have exactly the same problem, only that with the difference that in that file I already have written exactly this: global string $ GoZPublicPath = "C: / Users / Public / Pixologic /"; Yet the ZB still does not want to send files to Maya. In fact, I get this message when this problem occurs to me. Еrror…