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Re: Discontinued things you want back!
Reply by
MoP
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Mar 2009
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General Discussion
yes, this. used to get them in woolworths. whoops. back when you could get a chocolate brownie for 12p
2 results
Re: UE3 Light casting sharp shadows
Reply by
Junkie_XL
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Feb 2009
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Technical Talk
Out of curiousity, increase the light map resolution of your static meshes to 128 and build the lighting once again...
Re: Ok 3 questions, Normals, AO, and UE3 Emissive
Reply by
onionhead_o
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Dec 2009
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Technical Talk
for combining the normal map. do u input 0-128 in the output or input in levels?
2 results
Re: Marmoset Skyshop is GO, 1.07 is out!
Reply by
tanka
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May 2013
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General Discussion
Is there a trial? I'd like to evaluate it before I commit $125 for it. It looks amazing though.
Re: Quixel Summer Sale 2013
Reply by
Justin Meisse
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Aug 2013
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General Discussion
Yup, $126 for the non-commercial licenses are a steal, I'm going to grab them tonight.
Re: Medieval Village WIP
Reply by
cholden
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May 2012
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3D Art Showcase & Critiques
Pad the terrain intersecting meshes down another 128 units to improve transition quality.
Re: Starcraft 2 - Zerg Reveal.
Reply by
East
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Mar 2008
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I think they also talk about SC2 in the PC Gamer Podcast, number 124.
Re: Speed Modeling Thread!
Reply by
sinistergfx
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Jul 2005
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3D Art Showcase & Critiques
Watched Shaun of the Dead, made this quickie at work the next day: 128 polies, 128x128
Re: Microsoft gives away USB drives
Reply by
Valandar
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Mar 2006
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So it's probably 128 or 256, eh? Hey, it's more than I currently have.
2 results
Re: (WIP) Feathered T-Rex for UDK
Reply by
Helixos
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Feb 2013
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3D Art Showcase & Critiques
Thank you! The finished low poly mesh will be somewhere between 8000 and 12000 tris - Definitely no more than 12k.
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